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Coffee Maker Games

Welcome! I am Cliff Coffee, Coffee Maker Games is my independent game studio focused on crafting fun and compelling gameplay. By prioritizing the player's experience in every aspect of design and development, my goal is to create fun and engaging moments to bring the joy and fun of video games to everyone!

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Projects

Screenshots from Minimalistic Game Jam 3 submission

Tiny Cosmos

Currently in Development as a New Fully-Featured SHMUP with Rogue-like and trading elements!

Original Release: 2019 

Tiny Cosmos is a small classic side scrolling space shooter game using at most 3 colors per sprite as required for the game jam, and giving it a very classic look. The game was a submission to Minimalistic Game Jam 3.

In Tiny Cosmos game jam version, players operate a space trucking cargo ship which drags its cargo behind it in containers, these containers are full of fragile cargo which easily takes damage from even a slight bump. Each cargo unit that makes it to the rest stop at the end of the stage adds points which the player can spend on upgrades, as well as additional points for time of completion. Each stage is procedurally generated, each being longer than the last and containing faster enemies and asteroids. Ships can boost and use a shield, both costing energy which is regenerated slowly or through grabbing pickups. The boost can get a trucker into trouble but also save them from projectiles as the ship cannot move forward or backward on the screen. The shield protects your ship but not your cargo, so spending your energy wisely is important to making it through the  stage with some cargo intact.


A lite version was released on the Google Play store, though this is no longer maintained or available.

You can currently play Tiny Cosmos on it's itch.io page, some download versions available there. 

https://skullwizardgames.itch.io/tiny-cosmos


A squirrel jumping in a yard with a dog and doghouse in the background
Small banner with title "Gettin' Squirrely" on a pink and blue gradient background.

Screenshots from Ludum Dare 56

A Squirrel in a tree with an acorn next to them
A squirrel landing after a jump, with a visual effect surrounding them. A display of the time remaining shows on the bottom of the screen

Gettin' Squirrely!

Release: 2024 Ludum Dare Game Jam 56

Gettin' Squirrely! was created in 72 hours, the first version going live as alpha on 10/7/2024.

You can play the alpha version in your browser on itch.io!

https://coffeemakergames.itch.io/get-squirrely


Currently welcoming all feedback on the game, including community feedback on direction of the game! If you are interested in playtesting or have feedback please use the contact form and let me know.

Version 0.5a coming soon!

Prototype Gameplay - not final

Cyborg Ascension

Release: Currently in development.

Cyborg Ascension is a 3D top-down action game set in a future cyberpunk city that has become a prison governed by a tyrannical mega corporation known as The Conglomerate.  As a player blast through enemies using a group of cyborgs in squad based real-time combat and exploration. Reclaim the city from The Conglomerate and their corporate security forces, dismantle their war machines,  and remove their wardens from power - glorified urban warlords. Ultimately storming the towers of the New City Arcology in a showdown with the board - the evil masterminds behind it all. Customize and modify your squad members, install new limbs, implant memories, and unlock new technology - unleashing mayhem to devastate your foes.

The game is a inspired by a love for the over-the-top themes of 80s and 90s action movies. Every alien, mutant, cyborg, robot, and super soldier hero and villain taken to the extreme.


About

... Coffee Maker Games is the culmination of over a decade of preparation, application, and learning through experiences in game development and design

Cliff Coffee

Founder and Lead Game Designer

I'm Cliff Coffee. I started my game development journey at a young age back in the late 80's, tinkering with games in DOS and Commodore 64. I started really getting deeper into programming through the use of modding and scripting utilities to make mods and scenarios for games like Doom, Tribes, and Warcraft. This hobby had pushed me to learn Visual Basic, JS, and a bit of C before I was in High School. Gaming remained my biggest passion, nagging at me more as I worked in other areas as a programmer in e commerce and business and accounting software. Eventually I took part in a small game jam called Minimalistic Jam 3 on itch.io, and managed to rank in 2nd place overall for my game Tiny Cosmos, which was very exciting. I created a small company with the name Skull Wizard Games, and started in on another project. This project never reached release largely due to time constraints, sharing time with other programming work. I focused on learning more about game design, math, animation, 3D modeling, shaders, and making small game prototypes in Unity. In late 2023 I made the decision to apply everything I had learned and start up game development full time with a new studio of my own, determined to create something truly special.


Coffee Maker Games is the culmination of over a decade of preparation, application, and learning through experiences in game development and design. 


Watch Streams & Videos

Weekly update streams for current projects on Thursdays from 1-3pm CT beginning October 3rd, 2024.


Periodic videos on game development progress, Unity developer tips, sharing updates, game jam prototypes, ideas, commentary, and more.


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